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[WSA] EventType.ScrollWheel is not detected
Reproducible on 5.2.4f1, 5.3.4f1, 5.4.0b10 versions. Repro steps: 1. Open project "SmallerScrollDetecter.zip". 2. Play it in the ed... Read more
[WSA] Player Settings is not using ObjectFields for icons and splashscreen
1. What happened Windows Store Player Settings is using buttons to assign image files to icons and splashscreen. Should use EditorGU... Read more
BuildPipeline.BuildPlayer WSAPlayer fails to run when given a relative path
To reproduce: 1. Open attached project. 2. In the menu bar navigate to Build > build 3. This starts building the player. BuildOption... Read more
[manual] missing definition for UNITY_METRO
The definition for UNITY_METRO is missing in the following page: http://docs.unity3d.com/Manual/WindowsUniversalApps-faq.html This ... Read more
AssemblyConverter error building WSA universal app
Reproducible on 5.0.0, 5.0.1 versions; Repro steps: 1. open project "UniversalPlugins.zip"; 2. when editor loads the project, in th... Read more
[WSA] Typing with touch screen keyboard PasswordField shows clear text
GUI.TextField and GUI.PasswordField fail to function correctly. Typing with touchscreen keyboard, PasswordField displays clear text ... Read more
[WSA] BuildTarget naming inconsistencies between Command line arguments ...
http://docs.unity3d.com/Manual/CommandLineArguments.html -buildTarget <name> suggests to use "wsa" argument in command line. http:/... Read more
[WSA] GUID of firstpass-metro-vs2013 assembly is used for firstpass-wind...
Steps to reproduce: 1. Open any unity project (or create new one) 2. Switch to WSA platform 3. Open Build Settings 4. Choose: -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values