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Windowed mode build will move downwards when pressed on its top border i...
How to reproduce:1. Open the attached "Repro" project2. Build and run it, make sure that the build is in a windowed mode and selecte... Read more
[Win][Regression] Player crashes after launching Windows Standalone project
Steps to repro: 1. Open attached project and 't1' scene;2. Go to File -> Build Settings;3. Click 'Add Open Scenes' button;4. Clic... Read more
On Windows, changing the system monitor resolution causes a player in wi...
When built project is opened in windowed mode, changing PC screen resolution scales game window to screens resolution. To reproduce:... Read more
Player jumps to primary display when setting resolution when secondary d...
Steps to reproduce:1. Open attached project "893179.zip"2. Build Windows Standalone Player3. Open Windows Display Settings4. Make su... Read more
Standalone builds crash on launch: 'Failed to load mono' fatal error whe...
Steps to reproduce:1. Create a new Unity project2. Open player settings3. Select 'Experimental (.NET 4.6 Equivalent)' Scripting Runt... Read more
[Windows/DX11] Standalone Window size is gradually getting bigger when s...
1. Create new project and set fullscreen mode to exclusive2. Start as windowed 800x480 window3. Hold alt and quickly tap <enter&g... Read more
[dx11] Exiting exclusive fullscreen mode corners window in top left inst...
1. Start as windowed 800x480 (other resolutions work too)2. Press alt+enter to enter fullscreen3. Exit fullscreen and notice that wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS