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Fixed in 2017.2
[Standalone] Crash on exit when multiple instances are running
1. Open attached project.
2. Build "fourth" scene as a standalone (Tested with Windows).
3. Open about 8 instances of the game(about 25% to crash with 2 instances, 95% with 8).
4. Close them one by one, until it crashes.
All about bugs
- [Windows] The Unity import progress is not shown in the Windows taskbar
- 2019.4: PackedMemorySnapshot: nativeObjects.gcHandleIndex contains -1 always
- [Android][Vulkan] Black Screen renders on devices with Adreno 640 and Mali GPU's