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New Input System does not detect virtual touchscreen device that is enab...
Repro steps 1. Use a touch-enabled Windows device, e.g. Surface2. Disable HID-compliant touch device in Device Manager3. Start build... Read more
The manual for the standalone Player Settings is missing information abo...
See the forum post -- https://forum.unity.com/threads/allow-fullscreen-switch.456681/ Note: this is a documentation issue that affec... Read more
Windows build freezes when switching between ExclusiveFullScreen and Ful...
Reproduction steps:1. Open the attached project ("case_1265095-ExclusiveFullscreen.zip")2. Make a Standalone (Windows) build and run... Read more
Unity freezes when Time.timeScale is set to NaN
How to reproduce:1. Open attached project "Case_1216135" and load "Scene"2. Press Play3. Click Tab on your keyboard Expected result:... Read more
Game not fully displayed in Player when Windows "Scale and layout" is se...
How to reproduce:1. Open the attached project "testDpi.zip"2. Build the project (File>Build Settings...>Build)3. In the built ... Read more
"File not found" is thrown in a code editor when dragging a file from Ed...
How to reproduce:1. Open the user's attached "DragFileBugReport" project2. Drag the "测试 -> NewBehaviourScript" file to the Visual... Read more
Original window doesnt enter fullscreen mode when launching with second ...
Reproduction steps:1. Open attached project2. Build and run the project3. Make sure "windowed" is unticked4. Select lower resolution... Read more
Changing any quality setting switches the standalone build from Exclusiv...
To reproduce: 1. Open the attached project (qualitySettingsBug.zip)22. Build and run for PC standalone3. Press Space to change the v... Read more
[Installer] Installation process shows a negative percentage value in th...
Downloading the Unity Editor and its support modules from the Windows Download Assistant shows a negative percentage value in the Pr... Read more
GPU Profiling on Directx11 freezes Unity Editor
When using the GPU profiler and switching between APIs, going back to Directx11 freezes Unity. It looks like a thread lock, because ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS