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Project runs in a background after building it
How to reproduce:1. Make sure you are using multiplay displays2. Create a new Unity project3. Move editor to a 2nd display4. Build a... Read more
The manual for the standalone Player Settings is missing information abo...
See the forum post -- https://forum.unity.com/threads/allow-fullscreen-switch.456681/ Note: this is a documentation issue that affec... Read more
[Input System] [Windows] Mouse buttons do not get switched when the prim...
Reproduction steps:1. Open the attached project "MouseButtonSwapBug.zip" and load Scene "SampleScene"2. Switch the primary button in... Read more
“dstorage.dll“ and “dstoragecore.dll“ are present when "Enable DirectSto...
Reproduction steps:1. Create new project2. Open the Player Settings (Edit > Project Settings > Player)3. Under Other Settings ... Read more
Crash on StackWalker::GetCurrentCallstack when calling GrammarRecognizer...
How to reproduce:1. Open attached project "Case_1268538" and load Scene "TestVoiceRecognition"2. Enter Play Mode3. Plug a microphone... Read more
Splash screen animation continues playing in the background while resolu...
How to reproduce:1. Open user-submitted project (case_1277983-FullscreenTest2.zip)2. Build the SampleScene into a player3. Launch th... Read more
[Windows] Skipping Window/Layouts module on changing release mode to deb...
Unable to change Editor Layout when release mode changed release to debug/ debug to release.Menu Window/Layouts couldn't be found er... Read more
Changing any quality setting switches the standalone build from Exclusiv...
To reproduce: 1. Open the attached project (qualitySettingsBug.zip)22. Build and run for PC standalone3. Press Space to change the v... Read more
Original window doesnt enter fullscreen mode when launching with second ...
Reproduction steps:1. Open attached project2. Build and run the project3. Make sure "windowed" is unticked4. Select lower resolution... Read more
GPU Profiling on Directx11 freezes Unity Editor
When using the GPU profiler and switching between APIs, going back to Directx11 freezes Unity. It looks like a thread lock, because ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS