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File operations fail when relative path is longer than MAX_PATH, but its...
How to reproduce: 1. Open user's attached project 2. Enter play mode Expected result: File gets created in "Assets/" + 32x("../Asse... Read more
Input.MousePosition is offset from the cursor
Input.MousePosition seems to be offset from the cursor slightly. Currently this affects: - The editor (Always) - The player (When n... Read more
SystemInfo.deviceUniqueIdentifier returns different results in 2019.1
So far we know it affects Windows Editor and Windows Standalone. To repro, check what that function returns in 2018.3 and 2019.1, a... Read more
Game not fully displayed in Player when Windows "Scale and layout" is se...
How to reproduce: 1. Open the attached project "testDpi.zip" 2. Build the project (File>Build Settings...>Build) 3. In the built exe... Read more
The manual for the standalone Player Settings is missing information abo...
See the forum post -- https://forum.unity.com/threads/allow-fullscreen-switch.456681/ Note: this is a documentation issue that affe... Read more
Windows player executable is not large address aware
Regression since 2017.2. Fixed in: 2017.2.2p1, 2017.3.1p3, 2018.1.0b9, 2018.2.0a1 Read more
[Windows] Max Mouse cursor size is limited when using Cursor.SetCursor()...
How to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Enter Play mode and observe the mouse cursor in the Game v... Read more
Secondary Screen's View is cropped when Camera Targets a Secondary Scree...
Reproduction steps: 1. Make sure you have a Secondary Screen with a smaller resolution than the Primary Screen 2. Launch the Project... Read more
[DirectX12] Editor crashes on changing the texture of Face/Outline prope...
Editor crashes on changing the texture of Face/Outline property of Material Presets shader in TextMesh-Pro with Direct3D12 Graphics ... Read more
New Input System does not detect virtual touchscreen device that is enab...
Repro steps 1. Use a touch-enabled Windows device, e.g. Surface 2. Disable HID-compliant touch device in Device Manager 3. Start bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
- The "Open Frame Debugger" button in the Game View toolbar not only opens the Frame Debugger window but toggles between enabling/disabling the Frame Debugger when pressed
- HDRP Water renders black when the PrecomputedAtmosphericAttenuation is set to zero
- [FrameDebugger][WebGL] Disable the possibility in Frame Debugger to allow receiving data from the WebGL build