Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4.13f1
2021.1
Issue ID
1286329
Regression
No
Splash screen animation continues playing in the background while resolution is being changed upon launching the player
How to reproduce:
1. Open user-submitted project (case_1277983-FullscreenTest2.zip)
2. Build the SampleScene into a player
3. Launch the player
4. Press 'E' to switch to ExclusiveFullScreen
5. Press '1' to switch to 1280x720 resolution
6. Quit the player via ALT+F4
7. Launch the player again and observe the screen
Expected result: a full splash screen animation can be observed
Actual result: splash screen animation is partially skipped due to the changing resolution
Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Resolution Note (2022.2.X):
This issue comes down to the fact that starting the player in exclusive fullscreen requires a display mode change, and a display mode change can take an indeterministic amount of time, which depends on the monitor you test on. This is issue is very pronounced on some monitors while barely visible on others. Unfortunately, it is not possible for the application to find out whether a display mode change has completed so we cannot pause the splash screen execution. You can avoid this issue by running at native resolution as that will not require a display mode change when launching the game.