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Hub doesn't install windows 10 sdk properly
Reproduction steps:1. Make sure that Visual Studio and Windows 10 SKD is not installed on the machine2. Install Unity from Hub with ... Read more
Differences between deltaTime and unscaledDeltaTime when entering Play Mode
Reproduction steps:1. Open attached project "DeltaTime.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window Expec... Read more
The Built project stops responding after loosing focus when using Direct...
How to reproduce:1. Create a new project2. Build and run it (File->Build And Run)3. Switch to the Editor and enter the Play Mode4... Read more
[Windows] Build launches in fullscreen when Fullscreen Mode is Maximized...
Steps to reproduce:1. Open the attached “IN-21756_Actual_Project” project2. Build And Run the project3. Observe the built applicatio... Read more
Player icon is missing from the title bar when the Player is started in ...
Reproduction steps:1. Open the project attached by the user2. Build the project (File > Build Settings > Build)3. Open the bui... Read more
Mouse Clicks are not being registered in multiple Displays in Play Mode
Reproduction steps:1. Download and open project 'Multidisplayissue.zip'2. Open Scene 'SampleScene'3. Enter Play Mode4. Try clicking ... Read more
[Windows] Player freezes on minimize when Window is reparented and Run I...
Reproduction steps:1. Create an empty project2. Enable "Run in Background"3. Build the game4. Open attached c++ Solution "ParentUnit... Read more
[Windows] Unity Dock-able Windows can be moved outside the screen
Reproduction steps:1. Create an empty Project2. Open the Package Manager window (Or any other Dock-able window)3. Move the draggable... Read more
Unity player doesn't respect window position when set in script using Di...
Reproduction steps:1. Open user attached Project2. Build and Run the SampleScene Expected result: The Player opens at the top left c... Read more
Player Development Console doesn't scale with Display Scaling
Reproduction steps:1. Open windows Display Settings and set scaling to 100%2. Open attached Project "ConsoleScaling"3. Build a Devel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS