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[Windows] Max Mouse cursor size is limited when using Cursor.SetCursor()...
How to reproduce:1. Open the attached project2. Open the SampleScene3. Enter Play mode and observe the mouse cursor in the Game view... Read more
[Windows] Editor doesn't exit after making a build in Batch-mode when us...
How to reproduce:1. Download and extract the attached project "case_1297000-Project.zip"2. Open up a command prompt window3. Write t... Read more
Hub doesn't install windows 10 sdk properly
Reproduction steps:1. Make sure that Visual Studio and Windows 10 SKD is not installed on the machine2. Install Unity from Hub with ... Read more
Differences between deltaTime and unscaledDeltaTime when entering Play Mode
Reproduction steps:1. Open attached project "DeltaTime.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window Expec... Read more
Player display resolution changes to the native resolution of the monito...
How to reproduce:1. Open the attached "IN-115604" project2. Open the “SampleScene” scene3. Build and run the Player (File > Build... Read more
High display scale percentage crops text in status window
Issue is more visible at higher display scale percentages. 1. Set the monitor's display scale above 150% in system settings. (250% r... Read more
Mouse Clicks are not being registered in multiple Displays in Play Mode
Reproduction steps:1. Download and open project 'Multidisplayissue.zip'2. Open Scene 'SampleScene'3. Enter Play Mode4. Try clicking ... Read more
[Windows] Player freezes on minimize when Window is reparented and Run I...
Reproduction steps:1. Create an empty project2. Enable "Run in Background"3. Build the game4. Open attached c++ Solution "ParentUnit... Read more
[Windows] Unity Dock-able Windows can be moved outside the screen
Reproduction steps:1. Create an empty Project2. Open the Package Manager window (Or any other Dock-able window)3. Move the draggable... Read more
Unity player doesn't respect window position when set in script using Di...
Reproduction steps:1. Open user attached Project2. Build and Run the SampleScene Expected result: The Player opens at the top left c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS