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Built Projects crash when using OpenGL with refresh rate over 60Hz and r...
Reproduction steps: 1. Launch the built Project's executable from the Folder "Build" within attached archive "case_1147157.zip" Act... Read more
CPU usage raises to ~70% when the Editor is in Play Mode and not in focus
How to reproduce: 1. Open the attached project "1270762.zip" 2. Open the "Test" Scene 3. Enter the Play Mode 4. Check CPU usage usin... Read more
WinPixEventRuntime.dll dependencies are not included when a Windows Stan...
How to reproduce: 1. Create a new empty project 2. Go to File -> Build Settings 3. Enable the setting "Development Build" 4. Build t... Read more
NativeTests fail when running Editor through Command Prompt
How to reproduce: 1. Open the Command Prompt 2. Navigate in the Command Prompt to the Unity Editor folder containing "Unity.exe" 3.... Read more
Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce: 1. Create a new project and name it 'A.B.C' 2. Open Build Settings and enable 'Create visual Studio solution' 3.... Read more
Input Field editing is disabled in a built project when navigating in an...
How to reproduce: 1. Open attached "win_d_text_input_disabled.zip" project 2. Build and run the project in windowed mode 3. Make sur... Read more
[Windows] Deleting a Loaded Dll file in the Editor, doesn't delete it in...
Reproduction steps: 1. Open "DelegateTest.zip" project 2. Enter and Exit Play mode 3. Delete "AndroidCppDelegateTest" in the Projec... Read more
Windows Standalone builds with IL2CPP scripting backend don't start on W...
Workaround. Open "<UNITY_INSTALL_DIR>\Editor\Data\il2cpp\libil2cpp\os\Win32\File.cpp" and apply this diff: diff --git a/libil... Read more
[Windows] The returned screen refresh rate is rounded down when calling ...
How to reproduce: 1. In Windows, set the display refresh rate to 59,940 Hz (or any other non-integer value) (Right-click on the Desk... Read more
A preview of a keyframe doesn't appear when dragging Assets over the Ani...
How to reproduce: 1. Open user's attached "ImportBug" project 2. Open the "SampleScene" Scene 3. Open the Animation window (Window->... Read more
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