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Built Projects crash when using OpenGL with refresh rate over 60Hz and r...
Reproduction steps:1. Launch the built Project's executable from the Folder "Build" within attached archive "case_1147157.zip" Actua... Read more
CPU usage raises to ~70% when the Editor is in Play Mode and not in focus
How to reproduce:1. Open the attached project "1270762.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Check CPU usage using th... Read more
LFS ::Open on Windows platforms reports double File.Open profiler markers
What is happening?Windows platforms Local File Systems do emit File.Open profiler marker but they do it recursively resulting in dou... Read more
NativeTests fail when running Editor through Command Prompt
How to reproduce:1. Open the Command Prompt2. Navigate in the Command Prompt to the Unity Editor folder containing "Unity.exe"3. Run... Read more
Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce:1. Create a new project and name it 'A.B.C'2. Open Build Settings and enable 'Create visual Studio solution'3. Bu... Read more
Input Field editing is disabled in a built project when navigating in an...
How to reproduce:1. Open attached "win_d_text_input_disabled.zip" project2. Build and run the project in windowed mode3. Make sure t... Read more
[Windows] Deleting a Loaded Dll file in the Editor, doesn't delete it in...
Reproduction steps: 1. Open "DelegateTest.zip" project2. Enter and Exit Play mode3. Delete "AndroidCppDelegateTest" in the Project w... Read more
Windows Standalone builds with IL2CPP scripting backend don't start on W...
Workaround. Open "<UNITY_INSTALL_DIR>\Editor\Data\il2cpp\libil2cpp\os\Win32\File.cpp" and apply this diff: diff --git a/libil2... Read more
Cursor is blurry when using exactly sized cursor texture in the 'Default...
Reproduction steps:1. Open the attached “IN-114472_Repro“ archived project2. Open the Project Settings window from the Menu Bar (Edi... Read more
A preview of a keyframe doesn't appear when dragging Assets over the Ani...
How to reproduce:1. Open user's attached "ImportBug" project2. Open the "SampleScene" Scene3. Open the Animation window (Window->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS