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Fixed in 2019.3

Fixed in 2018.4, 2019.1, 2019.2

Votes

0

Found in

2018.3

2019.1.0a14

2019.1.0f1

2019.2.0a1

2019.3.0a1

Issue ID

1147157

Regression

Yes

Built Projects crash when using OpenGL with refresh rate over 60Hz and resolution over 1080p

Windows

-

Reproduction steps:
1. Launch the built Project's executable from the Folder "Build" within attached archive "case_1147157.zip"

Actual result: built Project crashes on launch

Reproduces on: 2018.4.2f1, 2019.1.0a14, 2019.1.6f1, 2019.2.0b6, 2019.3.0a6
Does not reproduce on: 2017.4.29f1, 2019.1.0a13

Comments (2)

  1. 2757e1149bc7a0c1e4f25cbbccdbbd7f?d=mm

    zohaib_javed

    Aug 02, 2019 07:18

    @conanb They have fixed this issue in 2019.1.13 which is not yet released. This is mentioned in following link :

    https://fogbugz.unity3d.com/default.asp?1171134_g9akopefh59sm2op

  2. 20c5dde9d5b3cbd0b24f2f2f9844e8ba?d=mm

    ConanB

    Jul 31, 2019 01:48

    I have just tested this in 2019.1.12f1 since it is listed as Fixed in 2019.1, but this issue still exists. Created a fresh project, changed the Graphics APIs for Windows to just use "OpenGLCore", created a stand-alone build and then tried running it on a monitor running at 144hz and it still crashes with the same reported error.

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