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Play Mode button, pressed while Scripts are compiling, enters pressed st...
How to reproduce: 1. Open the attached "1300377.zip" Project 2. Open the NewBehaviourScript2 3. Modify the NewBehaviourScript2 and s... Read more
[Windows] Unity Editor doesn't load layout or keep maximized state on pr...
Reproduction steps: 1. Install Unity 2020.3 and Unity 2021.2 2. Open the attached repro.7z project in 2020.3 3. Make the Unity Edito... Read more
[Windows] New Unity projects open in windowed mode after closing the las...
How to reproduce: 1. Create a new Unity project 2. Make the Unity Editor Window fullscreen 3. Close the project 4. Create a new Unit... Read more
[Window Layout] 'Layout-header' name fails to update once any Layout is ...
After setting any Layout, on deleting that Layout, Last selected layout name not appears in Layout-dropdown window but still appeari... Read more
[Undo][Inspector Framework] Error is thrown on performing undo operation...
In Inspector window 'Adding a New Script Component' and performing undo operation until gameobject doesn't get removed after Create ... Read more
[Windows] Editor main window doesn't re-open on the secondary monitor it...
Repro steps: Required setup: - Two monitors - First monitor (3840x2160 with 200% DPI) - Secondary monitor (1920x1080 with 100% DPI)... Read more
Can't select text in the Console
To reproduce: 1. Open attached project; 2. Enter play mode; 3. Attempt to select and copy Debug.Log text from the Console. Expected... Read more
Changing layout or maximizing closes windows with changes but does not p...
Changing layout or maximizing closes windows with changes but does not prompt Save dialog. Note: I am not sure about the expected b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow