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Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...
If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode si... Read more
[Windows][MultiDisplay] The second screen in the multi-display mode gets...
When using the multi-display feature, the screen on the second display gets offset in the vertical direction. This issue only reprod... Read more
Undocked Unity panels don't cast drop shadow when reopened
Repro steps: 1. Open Unity (empty or existing project) 2. Undock any panel (tested with Console) 3. To help visualise issue, move u... Read more
Crash in Application::SetupProjectPathWithOpenFile when playing scene
To reproduce: 1. Open attached project 2. Play Scene_0 3. Editor crashes Reproducible: 5.3.1p1, 5.4.0b1 Regression from 5.2.4f1 Read more
[Windows] The Unity import progress is not shown in the Windows taskbar
How to reproduce: 1. Create a new project 2. Inspect the Unity import progress in the Windows taskbar Actual: The Unity import pro... Read more
Window scaling ignores set maxSize value
How to reproduce: 1. Open the attached project ("maxsizeissue.zip") 2. Go to "QuickTool" -> "Open" 3. Observe that the window is not... Read more
Editor windows turn in blank if user minimizes and maximizes editor's ma...
Steps to repro: 1) Open the supplied project 2) Play the scene and minimize Editor's main window 3) Maximize back the window Resu... Read more
[IMGUI Debugger] Memory leaking when hovering over IMGUI elements in deb...
To reproduce: 1. Open any project 2. Open IMGUI Debugger and select Inspector debugging 3. In IMGUI Debugger, keep clicking instruct... Read more
[Context][OSX] Error on switching Graphics API for Mac
Summary: On switching of Graphics API for Mac in Player settings error appears in the console. On changing from OpenGLCore to Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow