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Custom DownloadHandlerScript doesn't work when a medium or high strippin...
Reproduction steps:1. Open the attached project “DownloadHandlerBug“2. Change the Stripping Level to High (Edit>Project Settings&... Read more
[Windows] UnityWebRequest and WWW not handling Content-Encoding header
How to reproduce:1. Download attached project and open "Launcher" Scene2. Enter Play mode and hit "Start Request" button with "Use G... Read more
"UnityWebRequest.Get()" throws an "IndexOutOfRangeException" when constr...
Reproduction steps: 1. Open "UnityWebRequestTest.zip" project2. Open "TestScene"3. Enter Play mode4. Click on "Send web request: emp... Read more
Using HTTPS instead of HTTP causes the call never complete and timeout
To reproduce:1. Open the QA's attached project2. Play the scene Expected result: Using HTTP works the same as using HTTPSActual resu... Read more
UnityWebRequest waiting response time doubled and in some cases quadrupl...
Steps to reproduce:1. Open the attached user's project "UnityWebRequest2021.zip"2. Open "SampleScene.unity"3. Enter Play Mode4. Obse... Read more
UploadHandlerRaw throws ArgumentException when a null gets passed as the...
How to reproduce:1. Open the attached '1324331.zip' project2. Open the SampleScene3. Enter the Play mode4. Observe the Console Expec... Read more
AndroidJavaException when aborting a UnityWebRequest
Steps to reproduce:1. Open and build the user-supplied project to a device with an internet connection.2. Wait for a few seconds. Ex... Read more
Analytics restore old cookie data after cookie cache has been cleared vi...
How to reproduce:1. Download tester-submitted project(CookieRepro)2. Run the included Python script 'Cookies.py' to start a local se... Read more
Accessing nonexistent Streaming Asset on Android with incorrect number o...
Steps to reproduce:1. Open attached project2. Build on Android and run3. Make sure URL has 1 slash like so 'file:/*` in the input fi... Read more
UnityWebRequestMultimedia.GetAudioClip throws a 404 error if there is a ...
Steps to reproduce:1. Open "WebRequestMultimedia" project2. Go into play mode Expected result: both paths should return the audio fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS