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5.0 runtime won't update with channel change
-e: when setting the plugin to use a channel with 5.x (not closed) it won't update the runtime and fail -repro:--install latest 5.x ... Read more
web player is incorrectly blending over animations
-e: the game in questions uses the blend tree for animations but it doesnt do so correctly in 4.3-4.5.x while it looks fixed in 4.6m... Read more
WebPlayer Loading failure when UNITY_DISABLE_PLUGIN_UPDATES = yes
When trying to load any Unity web player project, if I set an the environment variable "UNITY_DISABLE_PLUGIN_UPDATES" to "yes" it pr... Read more
going fullscreen moves game partially off screen
-e: when you switch from window mode to fullscreen the game gets moved partially off the screen -regression from 4.5.2f1 on Windows,... Read more
[Webplayer] dev console not showing up
-e: see title -repro:--make a dev build of attached project--install closed dev player--run the player--NOTICE the dev console is no... Read more
Contract wars crashes with 4.6.4 runtime
-e: see title, works with stable channel -repro:--set channel to release (4.6.4)--login to http://www.kongregate.com/games/tfender/c... Read more
Safari does not detect mousewheel
Safari does not detect mouse wheels scrolls in scrollviews. To reproduce:1. Download the attached project from case 6351922. Open th... Read more
Building for webplayer, but webplayer says it can't update
To reproduce:1. Create new project2. Build and run for Web Player3. Notice the error ("Unity Web Player update finished, but install... Read more
mouse doesn't unlock in manual runtime input test
-e: the input tests have a "unlock cursor" step which does no longer work as expected -works in 4.5.x-tested and repro so far in saf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used