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[WebGL] [General] GameObject with Character Controller stops colliding w...
How to reproduce:1. Open the attached “CharacterController collision test.zip” project2. Open the “SampleScene” Scene3. Switch to We... Read more
[WebGL] [Mobile] VideoPlayer does not play Video when using WebGL on Mobile
Reproduction steps:1. Open the attached project "VidTest.zip"2. Build the Scene "VidTest" for WebGL3. Host the Build on a server tha... Read more
WebGL Player builds are running extremely slow when using WebCam Textures
How to reproduce:1. Open the attached project "WebGLPerformanceTest.zip"2. Open the "demoScene_free" Scene3. Switch to the WebGL pla... Read more
WebGL Input System interactions are delayed or played preemptively when ...
How to reproduce:1. Open the user attached "HoldInteractionBug.zip" project2. Build the project in WebGL (File -> Build Settings ... Read more
[WebGL] Directory.Move throws FileNotFoundException when used with ZipFi...
Reproduction steps:1. Open the attached project "webglunziptestfixed.zip"2. Open Build Settings (File > Build Settings...)3. Swit... Read more
[WebGL][M1] Cut/Copy/Paste/Select hotkeys are wrong on MacOS when built ...
Reproduction steps:1. Open the user's attached project2. Build and Run3. Type text in Text Field4. Press Cmd-A to select full text5.... Read more
Instanced URP Shaders using Spherical harmonics variables causes long in...
How to reproduce:1. Open the attached project "DrawMeshLongFirstCallURP.zip"2. Open the "BrokenShaderScene" Scene3. Open the Build S... Read more
Crash when closing UI element in WebGL build
Reproduction steps:1. Open the user's attached project2. Build it3. Run the build and press 'i' a few times Expected result: The inv... Read more
[WebGL] Cannot manually override to RGB9E5 format
Steps to reproduce: 1. Make sure that you have WebGL platform support installed2. Download and open attached project (1422786_New Un... Read more
Texture Importer Settings for WebGL does not list RGBA Half in the Forma...
Steps to reproduce:1. Open the attached "WebGL-TextureFormat-Erase.zip" project2. In the Project window select the Assets folder and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes