Search Issue Tracker
WebGL build fails with libraries in "external packages" or scoped packag...
-e: when you use a package located outside of your local unity project on in a scoped package registry the WebGL build will fail -r... Read more
[WebGL] [Mobile] Drag event is not being called instantly after dragging
Reproduction steps: 1. Open the project in Repro.zip and open SampleScene 2. Build WebGL and host on http server (python3 -m http.se... Read more
New Input System does not work when the project is built for WebGL
How to reproduce: 1. Open the attached '1347300.zip' project 2. Build the project for WebGL 3. Try to click on any of the menu butto... Read more
[WebGL][macOS] Build fails with "ENOENT: no such file or directory" when...
How to reproduce: 1. Create a new project using the default 3D template 2. In the Package Manager, import the provided package local... Read more
[WebGL] Build fails with .emscripten permission errors
How to reproduce: 1. Open an empty project 2. Select File/Build Settings and switch to WebGL build 3. Select Build and Run Expected... Read more
[WebGL][Input System] Pointer position always returns (0, screenHeight) ...
How to reproduce: 1. Open the user's attached project 2. Select File/Build Settings and switch to WebGL 3. Build and Run the SCENE (... Read more
[WebGL] Fullscreen mode does not expand the Player's window fully and ha...
How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Host the built WebGL Player locally 4. Open the WebGL Player... Read more
The new incremental builder fails to build projects with jslib or C++ pl...
If a package has a jslib or c++ plugin, Unity fails when building for WebGL. The jslib path points to Package/* instead of Library... Read more
[WebGL][Android][Touchscreen] Input.GetTouch returns (0, screenHeight) f...
Reproduction steps: 1. Open the attached user's project "2021.2.zip" 2. Build the project for WebGL 3. Rotate the view of the object... Read more
[WebGL][macOS] Looping audio gets distorted and echoes when played over ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Build it for the WebGL Platform 3. Host the built Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow