Search Issue Tracker
Duplicate
Votes
0
Found in
2021.2.0b1
2022.1
Issue ID
1345794
Regression
Yes
[WebGL][Input System] Pointer position always returns (0, screenHeight) values
How to reproduce:
1. Open the user's attached project
2. Select File/Build Settings and switch to WebGL
3. Build and Run the SCENE (see edit notes)
4. Move the view by dragging the mouse pointer
Expected result: the view rotates and the pointer position values update
Actual result: the view does not rotate and the pointer position values don't update
Reproducible with: 2021.2.0b1, 2021.2.0b3, 2022.1.0a2
Not reproducible with: 2020.3.14f1, 2021.1.15f1, 2021.2.0a21
Could not test with: 2018.4 (could not downgrade), 2019.4 (not related errors when launching a build)
Note: Issue is reproducible on Windows and not reproducible on MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text and background colors contrast makes item list difficult to read when selected in Search window
- "Readme.asset" is shown as an empty line when using the Search in the Table view
- Docking Windows to each other with the smaller docking preview sequentially reduces Undocked Window size
- ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
- Circular dependency warning is thrown in the Console when assigning TSS Theme File in Style Sheets list in Inspector
This is a duplicate of issue #1349226