Search Issue Tracker
Duplicate
Votes
0
Found in
2021.2.0b1
2022.1
Issue ID
1345794
Regression
Yes
[WebGL][Input System] Pointer position always returns (0, screenHeight) values
How to reproduce:
1. Open the user's attached project
2. Select File/Build Settings and switch to WebGL
3. Build and Run the SCENE (see edit notes)
4. Move the view by dragging the mouse pointer
Expected result: the view rotates and the pointer position values update
Actual result: the view does not rotate and the pointer position values don't update
Reproducible with: 2021.2.0b1, 2021.2.0b3, 2022.1.0a2
Not reproducible with: 2020.3.14f1, 2021.1.15f1, 2021.2.0a21
Could not test with: 2018.4 (could not downgrade), 2019.4 (not related errors when launching a build)
Note: Issue is reproducible on Windows and not reproducible on MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
This is a duplicate of issue #1349226