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[WebGL][macOS] Build fails with "ENOENT: no such file or directory" when...
How to reproduce: 1. Create a new project using the default 3D template 2. In the Package Manager, import the provided package local... Read more
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce: 1. Open the user's attached "CRT WebGL Bug" project 2. Open the "Demo" Scene 3. Open the Build Settings (File->Bui... Read more
WebGL fails building on Windows 7
-e: see title, works with old pipeline -repro: --create new project with alpha16 on Windows 7 --build project & notice it works --c... Read more
Errors are thrown when building project for WebGL where project is on a ...
How to reproduce: 1. Open a new Unity project 2. Build for WebGL Expected result: Build is successful Actual result: Multiple error... Read more
[WebGL] WebGL old input system bug makes colliders appear shifted when l...
How to reproduce: 1. Download the attached Unity project "ColliderIssue.zip" from Google Drive (link in the edit) 2. Open "Spezi_Mai... Read more
[WebGL][Input System] Vertical axis input is inverted when using a game...
Reproduction steps: 1. Open the user's attached "hqf-maze.zip" project 2. Load the "SampleScene" 3. Enter the Play Mode 4. Move the ... Read more
WebGL development build fails when using InputDevices in scripts
How to reproduce: 1. Open attached project "case1337676_devBuild.zip" 2. Build a development build for WebGL Expected result: Build... Read more
Project build fails and errors are thrown when building for WebGL platfo...
Reproduction steps: 1. Open the attached project ("WebGL_2021.2.0b_Test.zip") 2. Set the Enable Exceptions in Publishing settings as... Read more
New Input System does not work when the project is built for WebGL
How to reproduce: 1. Open the attached '1347300.zip' project 2. Build the project for WebGL 3. Try to click on any of the menu butto... Read more
WebGL build fails with libraries in "external packages" or scoped packag...
-e: when you use a package located outside of your local unity project on in a scoped package registry the WebGL build will fail -r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode