Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2019.4
2019.4.24f1
Issue ID
1337676
Regression
No
WebGL development build fails when using InputDevices in scripts
How to reproduce:
1. Open attached project "case1337676_devBuild.zip"
2. Build a development build for WebGL
Expected result: Build succeeds
Actual result: Build fails
Reproducible with - 2019.4.27f1, 2020.3.5f1
Not reproducible with - 2020.3.6f1, 2020.3.12f1, 2021.1.12f1, 2021.2.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Resolution Note (fix version 2020.3):
Fixed in 2020.3.6f1