Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2019.4
2019.4.24f1
Issue ID
1337676
Regression
No
WebGL development build fails when using InputDevices in scripts
How to reproduce:
1. Open attached project "case1337676_devBuild.zip"
2. Build a development build for WebGL
Expected result: Build succeeds
Actual result: Build fails
Reproducible with - 2019.4.27f1, 2020.3.5f1
Not reproducible with - 2020.3.6f1, 2020.3.12f1, 2021.1.12f1, 2021.2.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
Resolution Note (fix version 2020.3):
Fixed in 2020.3.6f1