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Fixed in 2022.1.X

Fixed in 2021.1.X, 2021.2.X

Votes

0

Found in

2021.1.0a1

2021.1.6f1

2021.2

Issue ID

1336005

Regression

Yes

[WebGL][Input System] Vertical axis input is inverted when using a game controller

WebGL

-

Reproduction steps:
1. Open the user's attached "hqf-maze.zip" project
2. Load the "SampleScene"
3. Enter the Play Mode
4. Move the Sphere around with the controller's Left Stick
5. Observe the movement on the vertical axis
6. Exit Play mode and make sure the WebGL platform is selected in the Build Settings
7. Build and Run the project
8. Move the Sphere around with the controller's Left Stick
9. Observe the movement on the vertical axis

Expected result: Sphere moves in the direction of the Left Stick input
Actual result: Left Stick input is inverted on the vertical axis

Reproducible with: 2021.1.0a1, 2021.1.11f1, 2021.2.0a21 (1.1.0-preview.3, 1.0.2)
Not reproducible with: 2020.3.12f1 (1.0.0-preview.1, 1.0.2)
Could not test with 2018.4 (Input System Package is not available), 2019.4 (the project uses C# 8.0 syntax that is only available in 2020.2 and above)

Tested with:
- Xbox One Controller

  1. Response avatar

    Resolution Note (fix version 2022.1):

    The gamepad Y axis is now consistent with the editor and other players.

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed WebGL gamepad stick Y axis being inverted. Fixed in: 2021.2.0b6

  3. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.18f1

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