Search Issue Tracker
[Android] [WebGL] "Constant Pixel Size" Canvas UI Scale Mode has no eff...
Reproduction steps: 1. Download and open the user-submitted project "UnityWebGLGyroscope2.zip" 2. Build for WebGL 3. Create a server... Read more
[WebGL] Two button clicks are required switching to the Fullscreen mode ...
How to reproduce: 1. Open the attached project's "case_1283688-Project.zip" Scene labeled "SampleScene" 2. Build the project for Web... Read more
[WebGL][macOS] Builds do not run when using Big Sur
How to reproduce: 1. Create an empty project 2. In the Build Settings, select WebGL 3. Build and run Expected result: No errors are... Read more
[WebGL] Errors are thrown and UI is broken when zooming in the browser
How to reproduce: 1. Open the attached project's Scene labeled "Main" 2. Make a WebGL build 3. Host the WebGL build 4. Open the WebG... Read more
[WebGL][UI Toolkit] Player crashes when using TextField
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a WebGL build 3. Host the WebGL build 4. Open t... Read more
[WebGL][Android] Gyroscope does not work relative to the device view ori...
Reproduction steps: 1. Create a new project and Import the attached custom Package "gyronotworking.unitypackage" 2. In the Project w... Read more
[WebGL][Android] Can't switch device camera on Android WebGL
Reproduction steps: 1. Create a new project and Import the attached custom Package "switchCamera.unitypackage" 2. In the Project win... Read more
[WebGL][Android] Rendered camera view on a Quad starts tearing when swit...
Reproduction steps: 1. Create a new project and Import the attached custom Package "screenTearing.unitypackage" 2. In the Project wi... Read more
[WebGL] CachedXMLHttpRequest freezes the Player when there's network lat...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a WebGL build 3. Host the WebGL build 4. Open t... Read more
[WebGL] "TypeError: Atomics.wake is not a function" error is thrown when...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a WebGL build 3. Host the WebGL build 4. Open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding