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[WebGL] Memory is not released when on Application Quit
How to reproduce: 1. Open the attached project's "case_1188667-Project.zip" Scene labeled "SampleScene" 2. Make a WebGL build 3. Hos... Read more
[WebGL] Unity Player never recovers from WebGL context loss
How to reproduce: 1. Open the attached project ("") 2. Make a WebGL build 3. Host and run it 4. Focus the game window and press "Spa... Read more
[WebGL] Build crashes if metadata is too large
WebGL build fails to start with the following error messages: exception thrown: abort({}) at jsStackTrace@blob:http://localhost/067... Read more
A project fails to build for WebGL if the project name contains UTF-8 sy...
How to reproduce: 1. Create a new project with a name that contains UTF-8 characters. For example, "тест" 2. Build the project for W... Read more
[WebGL] Textures are not loaded in build when the texture has "R 16 bit"...
How to reproduce: 1. Open the attached project ("case_1177490-Goose.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode... Read more
[WebGL] Builds don't allow separate control on canvas render buffer size
To reproduce: 1) Create a new project 2) Add a Sphere to the scene (and make it bigger to see the issue better, for example, 5/5/5 i... Read more
[WebGL] Build fails with errors when the InputDevices.GetDevices() metho...
How to reproduce: 1. Open the user's attached "WebGLBuild" project 2. Open the "UsingInputDevice" Scene 3. Open the Build Settings (... Read more
IMGUI on WebGL builds appears washed out when comparing to same IMGUI in...
How to reproduce: 1. Open the attached project ("case_1187401-WebglIMGUIGammaIssue.zip") 2. Change the targetted platform to WebGL 3... Read more
WebGL builds have performance issues when many parallel UnityWebRequests...
How to reproduce: 1. Open the attached project ("case_1185256-loadingTest2019.zip") 2. Change targeted platform to WebGL 3. Make a W... Read more
[OpenGL ES 2.0][WebGL 1.0] GLSL Integer binary arithmetic emulation (op_...
How to reproduce: 1. Open the attached project ("case_1183467-UnityOutlineShader-skeleton_-_U2018.4.zip") 2. Open the repro scene ("... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used