Search Issue Tracker

By Design

Votes

0

Found in

2019.4

2019.4.17f1

2020.1

2020.2

2021.1

Issue ID

1301930

Regression

No

[WebGL] Build fails with errors when the InputDevices.GetDevices() method is used

WebGL

-

How to reproduce:
1. Open the user's attached "WebGLBuild" project
2. Open the "UsingInputDevice" Scene
3. Open the Build Settings (File->Build Settings)
4. Make sure "UsingInputDevice" Scene is in the Scene In Build list and WebGL Platform is selected
5. Build And Run

Expected results: No errors are thrown in the Console, the build is successful
Actual results: "warning: unexpected number of arguments 1 in call to '__cxa_pure_virtual', should be 0warning" error is thrown in the Console and the build fails

Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1
Could not test with: 2018.4.30f1 because the GetDeviced() method did not exist

Notes:
- Building the project on a Standalone Platform builds fine without issues

  1. Resolution Note:

    Hi,

    Thank you for reporting this issue. The UnityEngine.XR classes are not available for the WebGL platform build. And therefore there is an unresolved symbol at the Linker stage of the build.

    For more information on XR, see https://docs.unity3d.com/Manual/XR.html

    We are investigating ways of showing a more descriptive build error.

Comments (1)

  1. stevendimmerse

    May 20, 2021 14:16

    Its very annoying that you have to put a lot of #if around your code to get it to load in webgl when you want to make a XR project

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.