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UnobservedTaskException:System.NullReferenceException is thrown when the...
How to reproduce: 1. Open the user's attached "TestWebGL.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build And Run... Read more
[WebGL] Build crashes if metadata is too large
WebGL build fails to start with the following error messages: exception thrown: abort({}) at jsStackTrace@blob:http://localhost/067... Read more
Unity WebGL is not "DPI Aware"
To reproduce: 1) Create new project 2) Add some high font sized text 3) Build and run for WebGL 4) Compare results on a low DPI and ... Read more
[WebGL] Shaders that use GPU Instancing compile extremely slow
Steps to reproduce: 1. Open user-attached project 2. Build and run with WebGL 2.0 3. Inside the webpage, press 'space' to begin GPU ... Read more
[WebGL] Scripts Only Build Fails
To reproduce: 1. Create a new project 2. Build it for WebGL properly 3. Build it for WebGL again with Scripts Only Build turned on ... Read more
[WebGL] iOS Safari WebAssembly Unhandled Promise Rejection Error when a ...
Reproduction steps: 1. Open the attached project (SafariTest.zip (56.4 KB)). 2. Build it to WebGL. 3. Move WebGL files to a server (... Read more
[WebGL] GUI.Label doesn't show Chinese characters
To reproduce: 1. Open the attached project (SwitchFonts.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Observe that Chinese ch... Read more
WebGL build produces an empty folder when project is located & built ins...
Steps to reproduce: 1. Put any project inside a Dropbox-synced folder 2. Build the project in that same folder for WebGL Expected r... Read more
[Linux] WebGL builds fail if the /usr/bin/python symlink is not present
On a supported Linux config such as Ubuntu 2018.4: 1) Check if /usr/bin/python symlink exists. 2) If it does, either delete it or re... Read more
[WebGL] Unity Player never recovers from WebGL context loss
How to reproduce: 1. Open the attached project ("") 2. Make a WebGL build 3. Host and run it 4. Focus the game window and press "Spa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used