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WebGL shader compiler compiler breaks on long if/else chains
To reproduce: 1) Open the attached project and scene 2) Play in editor Expected: See red quad constantly filling up the screen 3) Bu... Read more
PreloadData gets stripped when it shouldn't
-e: see title, starts in 2018.2.0a5 --workaround: disable stripping engine code -repro: --create new project or open attached one -... Read more
[WebGL] AudioSource not looping when triggered by AudioSource.PlayDelayed
To reproduce: 1. Open the project, attached by the tester (WebGLPlayDelayed.zip) 2. Build and run the project for WebGL 3. In the b... Read more
[WebGL] User-Agent header is not unguarded when using UnityWebRequest
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a build for WebGL 3. Host the WebGL build 4. Op... Read more
[WebGL][Android] WebGL Fullscreen ignores dpi on Android Chrome
Reproduction steps: 1. Open the attached project "testPackage.zip" 2. In the Project window under "Assets/Scenes" open "SampleScene.... Read more
WeBGL build ends up with ExecutionEngineException:Attempting to call met...
How to reproduce: 1. Open attached Unity project "AA_Viewer" 2. Select Build --> Build and Run 3. Switch Platform to WebGL 4. Build ... Read more
WebGL doesn't compile JSLIB when in Development mode with Use pre-built ...
To reproduce: 1) Open attached project and scene 2) Make sure Development Build and Use Prebuilt Engine are enabled 3) Build and run... Read more
[WebGL] Web Assembly build fails with error when Exceptions are enabled
Steps to reproduce: 1. Open user-submitted project "ProjectQuestIon.zip" 2. Build for WebGL (make sure Linker Target is WebAssembly ... Read more
[WebGL] Can no longer serialize properties within classes using newtonso...
-e: see title. while it is not officially supported it worked before thus a regression on our end. --works in 2017.2, .3, .4 --stops... Read more
[WebGL] data caching not enabled by default
-e: it is supposed to be enabled by default with 2018.2 but it is not yet -repro --create new project --got to WebGL player setting... Read more
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