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[WebGL] UI Elements appear smaller on builds than in the Editor when the...
Reproduction steps: 1. Open the attached project ("case_1221561-CanvasScaler.zip") 2. Switch Build Target to WebGL 3. Enter the repr... Read more
[WebGL] [URP] Large memory allocations on builds when many objects are v...
Reproduction steps: 1. Open the attached project ("case_1225254-TonsOfObjects.zip") 2. Change the build target to WebGL 3. Make a We... Read more
[WebGL] Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y") return inc...
Steps to reproduce: 1. Open the attached project (case_1231678.zip) 2. Switch Platform to WebGL 3. Build And Run the project 4. Down... Read more
Transform.position is different in Start and Update methods on WebGL bui...
How to reproduce: 1. Open the project "case_1234614-WebGL_transform.position" 2. Open the scene "SampleScene" 3. Make a WebGL build ... Read more
New Input System cannot retrieve devices in Start() method when used in ...
To reproduce: 1. Open attached project ("case_1239007.zip") 2. Build and run WebGL build 3. Focus browser window and press 'a' keybo... Read more
[WebGL] BuildPipeline.BuildPlayer fails if the destination path ends wit...
Steps to repro: 1. Open attached project "Build Issue.zip" 2. Repro -> Build Repro Build Expected result: Project builds. Actual re... Read more
[WebGL] 3D audio is not played together with the video on WebGL builds
Reproduction steps: 1. Open the attached project ("case_1241805-3D_audio_test.zip") 2. Open the repro scene ("test_with_video") 3. C... Read more
[WebGL] Async Tasks do not run on WebGL when Threading is enabled
Reproduction steps: 1. Open the attached project ("case_1243010-WebG-Threads.zip") 2. Open the repro scene ("SampleScene") 3. Enter ... Read more
[WebGL] build fails when "Script debugging" box is checked on another pl...
How to reproduce: 1. Create and open a new project 2. Open Build Settings window from File > Build Settings 3. Select "PC, Mac & Lin... Read more
[WebGL] Build crashes with 'PlayerLoop called recursively' error when lo...
Reproduction steps: 1. Open the user's attached project ("SGC Project.zip") 2. Open Addressables groups window and Build Player Cont... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene