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[WebGL] UTF input issues
-e: when entering Russian/UTF characters they are not working in WebGL -repro: --import package attached with the bug edit --open t... Read more
[WebGL] Error: INVALID_OPERATION: drawBuffersWEBGL: BACK or NONE
-e: when running a webgl scene these errors are logged in the browser console (Chrome) -repro: --build and run attached scene (just... Read more
[WebGL] build with threading support fails to start in browser
-e: see title, tab freezes and errors are thrown -repro: --open attached project --build&run ---chrome70 and FF65 with their respe... Read more
DateTime.Now raises an exception in WebGL player
To reproduce: 1) Create new project (or use attached project - skip to step 5) 2) Create a new C# script 3) Add an Awake function an... Read more
[WebGL][OSX] Java install pop up appears during build process
-e: see title, process continues -repro: --create new project --build for WebGL --NOTICE java popup while it is building Read more
[WebGL] realtime reflection probes don't work - only baked
-e: see title, realtime probe leaves artifacts (see screenshots below). switching the probe to baked is a workaround -repro: --buil... Read more
[WebGL] IL2CPP Errors when building for WebGL and a Managed C++ DLL
Steps to reproduce: 1. Download and open attached project. 2. In the build settings select WebGL as a target platform. 3. Try buildi... Read more
[IL2CPP] TextArea not working
-e: see title, works in 5.2.1 -repro: --build and run attached project --NOTICE TextArea isn't displayed in the scene Read more
Fatal error in Unity CIL Linker when building with WebGL
How to reproduce: 1. Open the "Core.zip" project 2. Make sure that Development Build is unchecked in File > Build Settings 3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow