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[WebGL] Saving to persistentDataPath does not work
-e: Reading a previously written file to persistentDataPath generated this error: IsolatedStorageException: Could not find file... -... Read more
[WebGL] touch not working with UI on mobile
-e: see title. it registers touch fine but you can't interact with the ui using touch -repro: --build run attached project on mobil... Read more
[Build] Long string makes build crash because of memory issues
Repro steps: 1) Open the project and main scene 2) Play the scene and notice in the console that it counts to 100000 3) Build and... Read more
[WebGL] Shaders that use GPU Instancing compile extremely slow
Steps to reproduce: 1. Open user-attached project 2. Build and run with WebGL 2.0 3. Inside the webpage, press 'space' to begin GPU ... Read more
Embedded resources in WebGL export only working with fully enabled excep...
Reproduction Steps: 1- Download attached project. 2- Build solution ResourceLoader. 3- Put built assembly(ResourceLoader.dll) into A... Read more
Texture Importer Settings for WebGL does not list RGBA Half in the Forma...
Steps to reproduce: 1. Open the attached "WebGL-TextureFormat-Erase.zip" project 2. In the Project window select the Assets folder a... Read more
[WebGL] Point light does not produce shadows and shines through walls
Steps to reproduce: 1) open the attached project 2) build to webgl 3) play the build Actual: the light shines through walls Expecte... Read more
[WebGL] Distant SwiftShader mipmaps are rendered black when using Chromi...
Reproduction steps: 1. Open the attached project ("case_1265867-gridtest.zip") 2. Open the repro scene ("gridtest") 3. Make a WebGL ... Read more
[WebGL] CachedXMLHttpRequest.js prevents all web requests from functioni...
How to reproduce: 1. Open the attached project ("case-1189663_CachedXMLHttpRequestBugReport.zip") 2. Make a WebGL build 3. Run it wi... Read more
[WebGL] UTF input issues
-e: when entering Russian/UTF characters they are not working in WebGL -repro: --import package attached with the bug edit --open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
- "EndLayoutGroup" error is thrown when turning on/off UI Toolkit Live Reload in the Inspector with GameObject selected
- Crash on __pthread_kill when opening a specific object
- UI Toolkit Debugger "Pick Element" selection works only after clicking it for the second time