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[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce:1. Open the user's attached "CRT WebGL Bug" project2. Open the "Demo" Scene3. Open the Build Settings (File->Bui... Read more
[WebGL] Assertion failed on expression: 'asset->mainRepresentation.type ...
To reproduce:1. Build and run attached project2. Build succeeds, but the console prints the following assertion twice: Assertion fai... Read more
[IE11] build non longer loads with 5.6
-disclaimer: we don't support IE11 but might want to fix it anyway -e: new 5.6 embedding scheme breaks IE11 loading -repro:--open at... Read more
WebGL artifacts on Unistorm demo scene
WebGL artifacts on Unistorm demo scene 1. What happenedWhile playing one of demo scenes from UniStorm A$ package in WebGL, terrain b... Read more
[WebGL][Input] Input.GetMouseButton stays True when double-clicked in th...
Repro steps:1) Open the project and the scene2) Build and run the project for WebGL3) In the browser open the console window4) Try d... Read more
DateTime.Now raises an exception in WebGL player
To reproduce:1) Create new project (or use attached project - skip to step 5)2) Create a new C# script3) Add an Awake function and t... Read more
[WebGL] [Input System] Touch input is ignored on WebGL builds when using...
Reproduction steps:1. Open the attached project ("case_1257101-WebGLMobileTouch.zip")2. Switch build target to WebGL3. Make a build ... Read more
[WebGL] Alpha values are black when a texture is created from the downlo...
If one creates a Texture that is downloaded from a file, it is properly created with alpha on other platforms, but that does not wor... Read more
Add IL2CPP sysroot support for WebGL builds
Linux distrobutions don't include by default software necessary to build WebGL on Linux. Add ability to use an IL2CPP sysroot packag... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes