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2
votes
Postponed

[GearVR] Player is not paused when removing headset

VR

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Mar 23, 2016

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Version/s: 5.4.0b11

1) Deploy the attached project to gearVR supported phone 2) attach the phone to a headset when prompted 3) Put on the headset 4) Not... Read more

2
votes
By Design

Moving Ambient Occlusion in GearVR

VR

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Feb 04, 2016

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Version/s: 5.3.2f1

Ambient Occlusion Shadow in GearVR is moving To reproduce: 1) Open the attached project 2) Build it to Samsung S6 3) Move GearVR in ... Read more

0
votes
Duplicate

Failed to initialize spatializer warning when I have spatializer disabled

VR

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Mar 27, 2016

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Version/s: 5.3.4f1

1) Create new project (or download below) 2) Download Spatialization plugin 3) In audio settings enable Audio Spatialization 4) Crea... Read more

0
votes
Fixed

[openVR] Spotlight shared shadows crash

VR

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Mar 17, 2016

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Version/s: 5.4.0b10

See case 786702 for minimal repro project. Instructions: On Version 5.4.0b10 (d5987c96f84a) Tue, 08 Mar 2016 20:19:21 GMT Branch... Read more

0
votes
Duplicate
0
votes
Fixed

[OpenVR] Spotlight clipping with Vive

VR

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Mar 30, 2016

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Version/s: 5.4.0b12

1) download the attached project 2) Set up Vive, SteamVR, Etc 3) Ensure VR mode is enabled + OpenVR preffered SDK 4) Open 'SharedSh... Read more

0
votes
Fixed

[SinglePassStereo] Upgrading a project from 5.3 to latest combined stere...

VR

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Mar 31, 2016

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Version/s: 5.4.0b13

1) Create a new project in 5.3 2) set target platform to windows 64 3) enable VR mode 4) plugin oculus or other device 5) Press pl... Read more

4
votes
Fixed
0
votes
Duplicate

[VR] Reflections don't work with deferred rendering + stereo single-pass

VR

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Apr 04, 2016

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Version/s:

Currently reflections don't work when using deferred rendering with stereo single-pass enabled. You can use the project in this bug... Read more

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