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[Android] [GearVR] Both eyes are rendered in the same color when using S...
Steps to reproduce: 1) Download attached project and open in Unity2) Create .osig file for testing device3) In Player settings, make... Read more
The unity define that is used to mark Daydream support is incorrectly de...
The build define that we created in 5.4 was originally UNITY_DAYDREAM. We changed that to UNITY_HAS_GOOGLEVR in 5.4 but that change ... Read more
[SPS | Android] Mirror Mode makes scene go blank when Single-Pass Stereo...
Mirror mode is supposed to make both eye views show the same image, but if it is used in conjunction with Single-Pass Stereo it make... Read more
[VR] PhysicsRaycaster is being cast off-center w/ VR mode on
Steps to reproduce:1. Download and open attached project "784179_repro.7z"2. Make sure VR mode is on ("Edit->Project Settings->... Read more
Stereo Display Standalone build crashes on startup
Steps to reproduce:1. Create a new project2. Save the scene3. Turn on VR in Player settings4. Set to Stereo Display5. Build for stan... Read more
[SPS|Daydream] Spotlight beam in right eye has shadow from non-existent ...
On Pixel Daydream using Single-pass stereo there are spotlight problems in the right eye only which resemble shadows cast by invisib... Read more
Crashes while building with VR support enabled for platform which does n...
Steps to reproduce:1. Open the attached project (vrSupport.zip)2 Check Editor settings, notice that "Virtual Reality Supported" is e... Read more
[VR] 5.4: Setting VRSettings.showDeviceView to false via API freezes Gam...
In previous recent Unity versions Game view would go blank when VRSettings.showDeviceView was set false, indicating the CenterEye. I... Read more
[VR] Single Pass rendering w/one of the standard effects shaders doesn't...
Steps to reproduce:1) Download and open attached project "repro.zip"2) Make sure VR mode is on (can also be seen w/o HMD if Split St... Read more
[Google VR] Right eye flashng randomly
1) Deploy the attached project to a GVR device2) Wait anywhere from 2 to 5 minutes and the right eye will flashNote: Tap the screen ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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