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Fixed in 2017.1.X



Found in


Issue ID




[VR] Single Pass rendering w/one of the standard effects shaders doesn't render correctly on the right eye



Steps to reproduce:
1) Download and open attached project ""
2) Make sure VR mode is on (can also be seen w/o HMD if Split Stereo Display is selected)
3) Select Single Pass stereo rendering
4) Open scene "1" and play

Actual result: Notice, that the right cube is seen black in the right eye
Expected: Both eyes display the cube with correct shader - stained glass

Note: The shader is "FX/Glass/Stained BumpDistort"

Tested and reproduced on:
Windows 10
Oculus CV1
Unity 5.6.1p1, 2017.2.0a1

Could not test prior due to changes in shaders

Comments (5)

  1. Elringus

    Aug 21, 2017 15:54

    It's not fixed: grabtexture is still doesn't render correctly on the right eye.
    Checked in 5.6.3p1 and 2017.1.0f3 with Oculus Rift.
    Repro steps are the same as in the description (using "FX/Glass/Stained BumpDistort" shader).

  2. Steederino

    Jun 30, 2017 20:03

    Fixed in 5.6.2p1

  3. emptyxu

    Jun 15, 2017 05:57

    Not fixed on me
    tested on 2017b9 on vive
    Have to find another way to do grabpass

  4. sunyifeng

    Jun 13, 2017 14:21

    GrabPass in single-pass stereo rendering is totally broken in 5.6.1 Wish the unity team pay attention to the problem. We getting stuck in this problem.

  5. Steederino

    Jun 07, 2017 17:47

    This issue affects all shaders using GrabPass (the Frame Debugger shows that only the left half of _GrabTexture is being filled).

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