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Fixed in 2017.1.X
Votes
10
Found in
5.6.1p1
Issue ID
913520
Regression
Yes
[VR] Single Pass rendering w/one of the standard effects shaders doesn't render correctly on the right eye
Steps to reproduce:
1) Download and open attached project "repro.zip"
2) Make sure VR mode is on (can also be seen w/o HMD if Split Stereo Display is selected)
3) Select Single Pass stereo rendering
4) Open scene "1" and play
Actual result: Notice, that the right cube is seen black in the right eye https://gyazo.com/5e146e0732dd667d5e42083ef56ac0f1
Expected: Both eyes display the cube with correct shader - stained glass
Note: The shader is "FX/Glass/Stained BumpDistort"
Tested and reproduced on:
Windows 10
Oculus CV1
Unity 5.6.1p1, 2017.2.0a1
Could not test prior due to changes in shaders
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Elringus
Aug 21, 2017 15:54
It's not fixed: grabtexture is still doesn't render correctly on the right eye.
Checked in 5.6.3p1 and 2017.1.0f3 with Oculus Rift.
Repro steps are the same as in the description (using "FX/Glass/Stained BumpDistort" shader).
Steederino
Jun 30, 2017 20:03
Fixed in 5.6.2p1
emptyxu
Jun 15, 2017 05:57
Not fixed on me
tested on 2017b9 on vive
Have to find another way to do grabpass
:(
sunyifeng
Jun 13, 2017 14:21
GrabPass in single-pass stereo rendering is totally broken in 5.6.1 Wish the unity team pay attention to the problem. We getting stuck in this problem.
Steederino
Jun 07, 2017 17:47
This issue affects all shaders using GrabPass (the Frame Debugger shows that only the left half of _GrabTexture is being filled).