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[SinglePassStereo] Game view when using Split Stereo View looks differen...
It should look the same as double pass mode. Read more
[VR] PhysicsRaycaster is being cast off-center w/ VR mode on
Steps to reproduce:1. Download and open attached project "784179_repro.7z"2. Make sure VR mode is on ("Edit->Project Settings->... Read more
[VR] physx::shdfnd::Foundation::getReportAllocationNames crash after pla...
Steps to reproduce:1. Download and open attached project "Unity.zip"2. Make sure Oculus is connected and VR mode is enabled under pl... Read more
[Daydream] [Android] Performance issue on VR.WaitForGPU (takes 40ms+)
From Google: Latest on this is thatit's an issue with the Qualcomm graphics driver (i.e. 2-4ms extra GPU timebeyond what's expected ... Read more
[VR] Reflection probes lose depth when render path is set to Forward
Steps to reproduce:1. Download and open attached project "reflection_5_4_bug.zip"2. Make sure that in Player Settings "Rendering Pat... Read more
[VR] 5.4: Setting VRSettings.showDeviceView to false via API freezes Gam...
In previous recent Unity versions Game view would go blank when VRSettings.showDeviceView was set false, indicating the CenterEye. I... Read more
[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
[OpenVR] Spotlight clipping with Vive
1) download the attached project2) Set up Vive, SteamVR, Etc3) Ensure VR mode is enabled + OpenVR preffered SDK4) Open 'SharedShadow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping