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[Android | SPS] 16-bit display buffer with SPS swaps color channels on A...
Red and green color channels are reversed on Android VR in Unity 5.6.0f3 when Use 32-bit Display Buffer is disabled and single-pass ... Read more
[Vive] Unity Editor crashes if you disconnet Vive HMD from AMD Radeon R9...
If you disconnect the Vive HMD when the Unity Editor is open, the Unity Editor will crash. I have seen this occur with various scen... Read more
[Oasis] Unity apps fail to pass WACK on General metadata correctness test
Steps to reproduce: 1. Create a new Unity project OR open any Unity project 2. Make sure to switch build settings to UWP and enable ... Read more
Starting EditorVR results in a crash when a Terrain with trees is in a s...
Steps to reproduce: 1. Download and open the attached project 2. Open Editor VR Result: crash Reproduced on 5.4.3xEditorVR-p3 Not... Read more
[Daydream] Changing AA at runtime causes screen to freeze
1. Steps to reproduce 1. Open attached project 2. Build to Daydream compatible device 3. Observe freeze when the Anti-Aliasing is ch... Read more
[VR | OpenVR] Input_Recenter is not working on Vive
Steps to reproduce: 1. Download attached project 2. Open Windows->VR Tests, run Input_Recenter test 3. Press space or wait 10 second... Read more
[Daydream] Changing RenderScale is causing flickering or black view
Reproduction steps: 1) Download and open "915026_repro.zip" project 2) Build and run "scene.unity" scene on an Android device -- Not... Read more
[VR] Single Pass rendering w/one of the standard effects shaders doesn't...
Steps to reproduce: 1) Download and open attached project "repro.zip" 2) Make sure VR mode is on (can also be seen w/o HMD if Split ... Read more
[VR] Stereo Display (non-head mount) produces only black screen in build
Steps to reproduce: 1) Open new project 2) Make sure VR mode is on in Player Settings 3) Select "Stereo Display (non-head mount)" as... Read more
[VR] Crash w/ Oculus and DX11 on Camera selection
Steps to reproduce: 1) Download and open attached project "dx11vrcrash_m.zip" (see edit for link) 2) Open scene "KriptoFX/Realistic ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow