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0
votes
Fixed

Error about not found PerceptionRemotingPlugin.dll

VR

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Oct 13, 2016

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Version/s: 5.5.0b3

-e: see title, error logged on opening editor, doesn't impact other things as far as I can see, but haven't tried any VR stuff--erro... Read more

0
votes
Duplicate

Editor and Standalone build hang on startup if there are multiple SteamV...

VR

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Mar 20, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download and open the attached project2. Open scene "Main Scene"3. Enter play mode Result: Editor hangs Reprod... Read more

0
votes
By Design

[VR Input] Touch Controller: Axis of thumbsticks max out at (+/-)0.99999...

VR

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Jan 06, 2017

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Version/s: 5.5.0p4

VR Input] Touch Controller: Axis of thumbsticks max out at (/-)0.9999996 instead of (/-)1 1. Download attached project2. Setup Xbox ... Read more

0
votes
Fixed

Motion vectors return wrong values if Shaders have "_Render_Camera_Motio...

VR

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Nov 29, 2016

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Version/s: 5.5.0f2

1. Open the attached project2. Open the "Scene" scene3. Open the "StereoMotionVectorsTest.cs" script4. Line 52 - 62, uncomment the c... Read more

0
votes
By Design

Camera.stereoActiveEye returns default eye (left) if called through OnPr...

VR

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Nov 29, 2016

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Version/s: 5.5.0f2

Reproduction steps:1. Open the attached project2. Enable VR support if it is not.3. Open "Scene" scene4. Enter Playmode Expected res... Read more

0
votes
Fixed

[VR] Glass refraction artifacts in Rift using Forward rendering with mul...

VR

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Nov 10, 2016

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Version/s: 5.5.0b11

In the Rift HMD the stained glass material from Standard Assets works in single-viewport scenes when using either Forward rendering ... Read more

0
votes
Fixed

Camera not reset after moving stereo camera, enabling OpenVR then exitin...

VR

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Nov 09, 2016

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Version/s: 5.5.0b11

1. run attached project that has the script for this set up already2. change the VR device to split by pressing enter3. move one of ... Read more

0
votes
Fixed

[SinglePassStereo | Oculus] Occlusion mesh artifacts

VR

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Nov 10, 2016

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Version/s: 5.5.0f1

[SinglePassStereo] occlusion mesh artifacts 2. How we can reproduce it using the example you attached1) Setup Oculus CV1 and Oculus ... Read more

0
votes
Fixed

[GearVR] Camera Clear flags not working properly on GearVR

VR

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Nov 14, 2016

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Version/s: 5.5.0f1

1) Open the 'TestScene' scene2) Observe how the gray cubes are depth ordered in the game view of the editor3) Go to Build settings a... Read more

0
votes
Fixed

[VR]Unity crashes with AnimationCurveTpl<float>::IsValid

VR

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Mar 23, 2017

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Version/s: 5.5.1f1

Unity crashes with Glow VR plugin. Steps to reproduce:1. Create a New project2. Import Glow VR plugin3. Player settings &gt; Other s... Read more