Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f1
Issue ID
851197
Regression
No
[GearVR] Camera Clear flags not working properly on GearVR
1) Open the 'TestScene' scene
2) Observe how the gray cubes are depth ordered in the game view of the editor
3) Go to Build settings and switch the target platform to Android
4) Enable VR mode with the Oculus SDK
5) Deploy to an android device
6) Observe the cubes are no longer depth ordered as before (the back gray cube renders over the middle gray cube) This is the bug
Notes:
- Disabling VR mode then deploying to the android device fixes the issue
- This issue does not occur in the editor
- This issue does not occur when deploying to standalone with VR enabled
Original forum post:
https://forums.oculus.com/developer/discussion/comment/451404
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment