Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0f1
Issue ID
850170
Regression
Yes
[SinglePassStereo | Oculus] Occlusion mesh artifacts
[SinglePassStereo] occlusion mesh artifacts
2. How we can reproduce it using the example you attached
1) Setup Oculus CV1 and Oculus SDK
2) Open 'Reflections' Scene
3) Enter play mode
4) Move the headset around so that the center of of it's view is not occluded by any gameobjects, i.e. look at the horizon
5) Observe the occlusion mesh artifacts rendered in the game view and in the headset
Additional steps
6) Create a standalone build
7) Follow step 4) above
8) Observe occlusion mesh artifacts rendered in game view and in the headset
Note:
I can't figure out exactly which component may be causing the issue but it is certainly something within this scene. Deleting all of the gameobjects (except the camera) and disabling the UI Add Text Compoenent that is attached to the camera seems to make the issue go away.
This is a regression from 5.5.0b11 to 5.5.0f1
I have also tested and found that this occurs on trunk rev 57e9de7c0b66
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment