Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0f1
Issue ID
850170
Regression
Yes
[SinglePassStereo | Oculus] Occlusion mesh artifacts
[SinglePassStereo] occlusion mesh artifacts
2. How we can reproduce it using the example you attached
1) Setup Oculus CV1 and Oculus SDK
2) Open 'Reflections' Scene
3) Enter play mode
4) Move the headset around so that the center of of it's view is not occluded by any gameobjects, i.e. look at the horizon
5) Observe the occlusion mesh artifacts rendered in the game view and in the headset
Additional steps
6) Create a standalone build
7) Follow step 4) above
8) Observe occlusion mesh artifacts rendered in game view and in the headset
Note:
I can't figure out exactly which component may be causing the issue but it is certainly something within this scene. Deleting all of the gameobjects (except the camera) and disabling the UI Add Text Compoenent that is attached to the camera seems to make the issue go away.
This is a regression from 5.5.0b11 to 5.5.0f1
I have also tested and found that this occurs on trunk rev 57e9de7c0b66
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment