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[VR] FOV does not revert back to previously set, Non-VR FOV
Trunk PR: https://ono.unity3d.com/unity/unity/pull-request/38246/_/vr/restore-of-non-vr-fov Read more
Crash in aligned_free when entering Play Mode if Vuforia is set as prefe...
To reproduce: 1. Open a new project; 2. Go to Player Settings (Edit > Project Settings > Player); 3. In XR Settings, check Virtual ... Read more
Editor changes font and alignment on import
Duplicate of 888678, Editor team has a fix going in to trunk soon. Read more
[VR Input] Touch Controller: Axis of thumbsticks max out at (+/-)0.99999...
VR Input] Touch Controller: Axis of thumbsticks max out at (+/-)0.9999996 instead of (+/-)1 1. Download attached project 2. Setup X... Read more
Crashes while building with VR support enabled for platform which does n...
Steps to reproduce: 1. Open the attached project (vrSupport.zip) 2 Check Editor settings, notice that "Virtual Reality Supported" i... Read more
Can't disable VR (VRSettings.enabled = false) in runtime on Android
Steps to reproduce: 1) Open attached project 2) Build and run on Android 3) Tap on a left side of a screen (left eye) to make VRSett... Read more
[VR] Glass refraction artifacts in Rift using Forward rendering with mul...
In the Rift HMD the stained glass material from Standard Assets works in single-viewport scenes when using either Forward rendering... Read more
Crash in VRVuforia::CleanupDistortionMeshData when entering play mode an...
How to reproduce: 1. Open attached project or create an empty project 2. Go to File>Build Settings>Player Settings>XR Settings 3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow