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Fixed in 5.6.0
Editor crashes entering playmode if paused
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [2D] Light 2D component does not light the sprite correctly in the Play Mode
- Animator.GetCurrentAnimatorClipInfo() returns an empty list when the Animator is playing the animation
- SHADERPASS has incorrect value when using Shader Graph for Built-In target
- [VFX] Gizmo still incorrectly rendered for a hidden property
- Nested object label indentation is incorrect when using the UI Toolkit Inspector