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0
votes
Not Reproducible

[VR] physx::shdfnd::Foundation::getReportAllocationNames crash after pla...

VR

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Sep 13, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Download and open attached project "Unity.zip"2. Make sure Oculus is connected and VR mode is enabled under pl... Read more

0
votes
Fixed

[SinglePassStereo] Game window on monitor is warped when using Single Pa...

VR

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Sep 20, 2016

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Version/s: 5.5.0b4

fixed in 5.5/vr/instancing/hololens and on its way to 5.5. Read more

0
votes
Won't Fix

[GearVR] Application.CaptureScreenshot saves black image

VR

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Sep 21, 2016

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Version/s: 5.5.0b5

Steps to reproduce: 1) Download attached project 'case_794736-ScreenShotPizzas.zip' and open in UnityNote: Make sure you downloaded ... Read more

0
votes
Won't Fix

Deleting SteamVR package or Oculus Utilities and reimporting them causes...

VR

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Apr 23, 2017

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Version/s: 5.5.0p4

Steps to reproduce:1. Download and open the attached project2. Download "Oculus utilities for Unity" package3. Delete Oculus related... Read more

0
votes
Fixed

[VR] Occlusion mesh is rendered in game view

VR

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Apr 18, 2017

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Version/s: 5.6.0p2

[VR] Occlusion mesh is rendered in game view 2. How we can reproduce it using the example you attached1) Download attached project a... Read more

0
votes
Fixed

[VR] The effect of render viewport scale is greater when using single pa...

VR

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Oct 18, 2016

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Version/s: 5.6.0a1

Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more

0
votes
Not Reproducible

[GearVR | Note4] Note4 GearVR renders black screen when splash screen en...

VR

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Oct 19, 2016

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Version/s: 5.5.0b9

1) ensure VR enabled2) ensure Oculus SDK in list3) ensure splash screen enabled4) deploy to Note45) Observe screen render black Read more

0
votes
Fixed

[VR] Editor crash when switching between VR and non-VR w/ Image effects ...

VR

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Sep 06, 2016

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Version/s: 5.4.0p4

Steps to reproduce:1. Download and open attached project2. Open scene "toggle_test"3. Make sure VR device is connected and that in p... Read more

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