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[SinglePassStereo] Game window on monitor is warped when using Single Pa...
fixed in 5.5/vr/instancing/hololens and on its way to 5.5. Read more
[GearVR] Application.CaptureScreenshot saves black image
Steps to reproduce: 1) Download attached project 'case_794736-ScreenShotPizzas.zip' and open in Unity Note: Make sure you downloade... Read more
[VR] Crash w/ Oculus and DX11 on Camera selection
Steps to reproduce: 1) Download and open attached project "dx11vrcrash_m.zip" (see edit for link) 2) Open scene "KriptoFX/Realistic ... Read more
[Daydream | Editor] Daydream settings Icon labels are incorrect
[Daydream | Editor] Daydream settings Icon labels are incorrect 2. How we can reproduce it using the example you attached Requires ... Read more
[Vive] Unity Editor crashes if you disconnet Vive HMD from AMD Radeon R9...
If you disconnect the Vive HMD when the Unity Editor is open, the Unity Editor will crash. I have seen this occur with various scen... Read more
[VR] Stereo Display (non-head mount) produces only black screen in build
Steps to reproduce: 1) Open new project 2) Make sure VR mode is on in Player Settings 3) Select "Stereo Display (non-head mount)" as... Read more
[VR] The effect of render viewport scale is greater when using single pa...
Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more
[GearVR | Note4] Note4 GearVR renders black screen when splash screen en...
1) ensure VR enabled 2) ensure Oculus SDK in list 3) ensure splash screen enabled 4) deploy to Note4 5) Observe screen render black Read more
[VR] Editor crash when switching between VR and non-VR w/ Image effects ...
Steps to reproduce: 1. Download and open attached project 2. Open scene "toggle_test" 3. Make sure VR device is connected and that i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerSettings does not apply to aab when building via the CLI
- Mesh Rendered GameObject using the SpriteLitDefault Material becomes invisible when animating with the URP Sprite-Lit-Default Shader
- Compilation errors occur when using PluginAPI headers in a C environment
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph