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GL.LoadOrtho is broken which causes sprite preview not rendered. See com...
Reproduction steps: 1. Create new Project 2. Import 2D Roguelike assets 3. Launch Sprite Editor on Scavengers_SpriteSheet SpriteShee... Read more
[VR][Gear VR] Using Anti Aliasing causes screen flicker with Gear VR
To reproduce: 1) Open attached project 2) Make sure AA in quality settings is not disabled 3) Build and run for GearVR (make sure yo... Read more
[Android] [GearVR] Both eyes are rendered in the same color when using S...
Steps to reproduce: 1) Download attached project and open in Unity 2) Create .osig file for testing device 3) In Player settings, m... Read more
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is tr...
Steps to reproduce: 1. Open attached project 2. Open "StaticCubes" scene 3. Select "Main Camera" in the Hierarchy 4. Make sure camer... Read more
Crashes while building with VR support enabled for platform which does n...
Steps to reproduce: 1. Open the attached project (vrSupport.zip) 2 Check Editor settings, notice that "Virtual Reality Supported" i... Read more
[VR]Editor crashes when attempting to switch SteamVR games
1. Download and open the attached project 2. Make sure VR is enabled in Player settings 3. Enter Playmode 4. Find the GameObject "Mo... Read more
[SinglePassStereo] Missing materials stereo discrepancy
Steps to reproduce: 1. Download and open attached project "lefteyepointlightongraphicsjob - final.zip" 2. Open scene "test" 3. Make ... Read more
Virtual reality mode cannot be turned on for Android platform w/ VR Samp...
Steps to reproduce: 1. Create new project 2. Import "VR Samples" from Asset Store 3. Switch platform to Android 4. Turn on VR mode i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow