Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b22
Issue ID
807774
Regression
Yes
GL.LoadOrtho is broken which causes sprite preview not rendered. See comment on bisect info
Reproduction steps:
1. Create new Project
2. Import 2D Roguelike assets
3. Launch Sprite Editor on Scavengers_SpriteSheet SpriteSheet
4. Change Sprite Pivot to anything (Top for example)
5. Apply changes.
6. Inspect SpriteSheet from Editor again.
Notice that all individual sprites are blank.
Expected behavior: Individual Sprites are sliced according to changes.
Actual behavior: Individual Sprites are blank.
Repro on: 5.4.0b22, 5.4.0b23
Regression introduced in: 5.4.0b22
No repro on 5.3.5p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Add comment