Search Issue Tracker
Crash when moving a lot of Shuriken Particle systems
Having a lot of particles in Shuriken in the scene, and moving them while they are all playing causes a crash. Repro steps: - down... Read more
Duplicate Unlit Particle System draw calls can't be batched when there a...
Reproduction steps: 1. Open the user's attached "UnlitBatchingRepro.zip" project 2. Open the "BatchBroken" Scene 3. Enter Play mode ... Read more
custom Shader's UV3 and UV4 are not supported when used in Particle Syst...
How to reproduce: 1. Open the attached "1397475_Repro.zip" project 2. Open the "ParticleMesh" Scene found in the "Assets/ParticleMes... Read more
Particle trail dies when particle is killed through code when "Die With ...
Reproduction steps: 1. Download and open the attached "GetSetParticlesIsKillingTrails.zip" project 2. In the Hierarchy window, selec... Read more
Warnings are logged when entering Play Mode if Particle System is using ...
How to reproduce: 1. Open the user attached project 2. Enter Play Mode 3. Observe the Console window Expected result: No warnings A... Read more
ParticleSystem.Simulate glitches when using a long time period with part...
Reproduction steps: 1. Open the user's project 2. Press Play Expected result: No particles are glitchy Actual result: Third column'... Read more
Unity default "Particles/Standard Surface" Shader allocates too much mem...
How to reproduce: 1. Open the attached "case_1411407" project 2. Open the "Window -> Analysis -> Memory Profiler" window from the me... Read more
Particle system ignores the Shape parameter and shoots particles in the ...
How to reproduce: 1. Open the attached project "ParticleZeroSurfaceBug.zip" 2. Open the "Bug" Scene 3. Enter the Play mode Expected... Read more
Callback of the Triggers module does not return collider data for more t...
Reproduction steps: 1. Open the user's attached project 2. Select the "Particle System" GameObject in the Hierarchy window Expected... Read more
Width of Line Renderer becomes inconsistent when a 90 degree angle is fo...
How to reproduce: 1. Open QA-supplied project 2. Load scene "repro" 3. Observe Scene view 4. (Optional) Adjust the X coordinate of E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow maps are not evicted from Shadow Atlas when Light component with "preserveCachedShadow" property set to false is disabled
- TMP Input Field becomes not interactable when pasting a long text
- CSS is not applied when using USS type selector "GridBackground"
- Player .exe remains open as a background task after closing it when Active Input Handling is set to "Input System Package (New)"
- Exception block is being rewritten to throw an incorrect number of exceptions when running a project built using IL2CPP Scripting Backend