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Fixed in 2022.1.0b5
Votes
0
Found in
2022.1
2022.1.0b4
Issue ID
1395894
Regression
Yes
Crash when moving a lot of Shuriken Particle systems
Having a lot of particles in Shuriken in the scene, and moving them while they are all playing causes a crash.
Repro steps:
- download and import the Unity Particle Pack from the asset Store in a new URP project
- find all the prefab files in the project
- add them to the scene
- try to move them all while the particles are all animating.
Reproducible in Unity 2022.1.0b4
Cannot reproduce in Unity 2020.3, 2019.4 or 2022.2
NOTE: this bug for fixed by other changes in 2022.2.0b5
The stack trace:
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at UnityEditor.SerializedObject:Update <0x00090>
at UnityEditor.Editor:CanBeExpandedViaAFoldout <0x0007a>
at UnityEditor.EditorGUI:InspectorTitlebar <0x0019a>
at UnityEditor.EditorGUILayout:InspectorTitlebar <0x0007a>
at UnityEditor.UIElements.EditorElement:DrawEditorSmallHeader <0x001ea>
at UnityEditor.UIElements.EditorElement:DrawEditorHeader <0x000ca>
at UnityEditor.UIElements.EditorElement:HeaderOnGUI <0x00402>
at UnityEngine.UIElements.IMGUIContainer:DoOnGUI <0x008c6>
at UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent <0x002d2>
at UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint <0x004ea>
at UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh <0x00543>
at UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain <0x013e2>
at UnityEngine.UIElements.UIR.RenderChain:Render <0x006e2>
at UnityEngine.UIElements.UIRRepaintUpdater:Update <0x00252>
at UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase <0x0009d>
at UnityEngine.UIElements.Panel:UpdateForRepaint <0x000aa>
at UnityEngine.UIElements.Panel:Repaint <0x001ba>
at UnityEngine.UIElements.UIElementsUtility:DoDispatch <0x000de>
at UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent <0x000f2>
at UnityEngine.UIElements.UIEventRegistration:ProcessEvent <0x0008e>
at <>c:<.cctor>b__1_2 <0x0002a>
at UnityEngine.GUIUtility:ProcessEvent <0x0005c>
at <Module>:runtime_invoke_void_int_intptr_intptr& <0x00095>
=================================================================
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