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Editor crashes when Particle System Prewarm property is enabled and Sub-...
How to reproduce: 1. Open the user's attached "TestBugWithParticleSystems.zip" project 2. Open the "MainScene" Scene 3. Expand the "... Read more
Errors are thrown and Sub Emitter is not reparented when trying to repar...
How to reproduce: 1. Open the attached "1306311_Repro" project 2. Open the "NewTest" Scene 3. In the Hierarchy select the "NewA" Gam... Read more
[URP] Infinite Vertex Streams error loop appear when Particle Sytstem Re...
Reproduction steps: 1. Open the user's attached project and Scenes/SampleScene scene 2. In the Hierarchy window Search bar, type Smo... Read more
[Particle System][Vulkan][URP] Particles start freezing when Graphics Jo...
Reproduction steps: 1.Open the attached user's project "Particle System Graphics Jobs Bug.zip" 2.In the Project window under the "As... Read more
Editor crashes while opening scene
Steps: 1. Open attached project 2. Double-click on Main scene ==> Editor crashes Read more
[Particle System] Editor freezes when assigning a nested Particle System...
How to reproduce: 1. Open the user's attached "1308968_Repro.zip" project 2. Open the "SampleScene" Scene 3. Expand the "Particle Sy... Read more
ParticleSystem.Prewarm is caused when calling ParticleSystem.Simulate ev...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Press the "Space" key 4. Open... Read more
Infinity loop issue about Sub-Emitters of Particle System Editor
A customer asked me about infinity loop issue occurred at Particle System Editor. Be occurring an infinity loop issue when Sub-Emit... Read more
ParticleSystemJobData does not expose methods for modifying mesh index w...
How to reproduce: 1. Open the attached project (case_1312288_ParticleSystemJob) 2. Open the ParticleSystemTest script 3. In the Star... Read more
[Shuriken] Crash on ParticleSystem::EndUpdateAll
How to reproduce: 1. Open project from "ParticleCrash.zip" 2. Open scene SampleScene 3. Close tab Scene View if it's open 4. Enter P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress bar defaults to main monitor when Editor is on secondary monitor
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
- Rendering Debugger uses wrong background colour when using the Light Editor mode
- Render Graph Viewer "Pass List" has no padding