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Two Particle systems are not synchronized when the second Particle Syste...
How to reproduce:1. Open the user-attached project “FireParticleSystemBug”2. Open the “FireCantIdentical” scene3. Enter the Play Mod... Read more
Particle's Mesh isn't updated when using ParticleSystemRenderer.SetMeshes
How to reproduce:1. Open the attached "1322561_Repro" project2. Open the Scene "SampleScene"3. Enter the Play Mode and wait for 4 se... Read more
Falling Rigidbody causes particles to faster when 'Emitter Velocity' is ...
How to reproduce:1. Open attached project "Bug Reporting.zip" and scene "SampleScene"2. Enter Play mode3. Observe "Rigidbody Transfo... Read more
SubEmitter Birth particle is offset when first emitted
1) Open attached package2) Press play3) Notice the first sub emitter particle is offset from the parent Read more
ParticleSystem prefab is marked dirty when setting ParticleSystem.useAut...
How to reproduce:1. Open the attached 'project-1248028.zip' project and load 'SampleScene'2. Enter Play mode3. In the Project window... Read more
[Shuriken] MissingReferenceException errors are thrown on deleting Parti...
GUI Error & MissingReferenceException errors are thrown on deleting Particle System child game object which is created from Part... Read more
Preset window does not dissapear when Curve Editor is closed
Steps to reproduce:1. Create a New Project2. Create -> Effects -> Particle System Force Field3. Inspector -> Direction ->... Read more
AnimationCurve field preview displays an additional curve in Inspector w...
Reproduction steps:1. Open the “DoubleCurve“ project2. Open the “SampleScene“ scene3. Select the “Test” GameObject4. Observe the cur... Read more
Errors thrown when a particle System Limit Velocity over Lifetime Dampen...
How to reproduce:1. Open the attached project (case_1321031-ParticleErrors)2. Open SampleScene3. Click Play4. Select the Particle Sy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default