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[Shuriken] "Shape Transform Tool" goes out of Layout under Shape module ...
When prefab of Particle System is created, Shape Transform Tool goes out of Layout under "Shape" module from Particle System in pref... Read more
Particle's Mesh isn't updated when using ParticleSystemRenderer.SetMeshes
How to reproduce: 1. Open the attached "1322561_Repro" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode and wait for 4... Read more
Falling Rigidbody causes particles to faster when 'Emitter Velocity' is ...
How to reproduce: 1. Open attached project "Bug Reporting.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe "Rigidbody Tra... Read more
SubEmitter Birth particle is offset when first emitted
1) Open attached package 2) Press play 3) Notice the first sub emitter particle is offset from the parent Read more
ParticleSystem prefab is marked dirty when setting ParticleSystem.useAut...
How to reproduce: 1. Open the attached 'project-1248028.zip' project and load 'SampleScene' 2. Enter Play mode 3. In the Project win... Read more
[Shuriken] MissingReferenceException errors are thrown on deleting Parti...
GUI Error & MissingReferenceException errors are thrown on deleting Particle System child game object which is created from Particle... Read more
Preset window does not dissapear when Curve Editor is closed
Steps to reproduce: 1. Create a New Project 2. Create -> Effects -> Particle System Force Field 3. Inspector -> Direction -> X 4. Cl... Read more
OnValidate is being called every frame when Prefab has Line Renderer Com...
How to reproduce: 1. Open user's "LineRendererBug" project 2. In the Project Window select "LineRendererTest" Prefab found in the As... Read more
Errors thrown when a particle System Limit Velocity over Lifetime Dampen...
How to reproduce: 1. Open the attached project (case_1321031-ParticleErrors) 2. Open SampleScene 3. Click Play 4. Select the Particl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow