Search Issue Tracker
Console throws IndexOutOfRangeException when editing Curves after deleti...
To reproduce: 1. Download attached project “CurveTonsyt.zip" and open in Unity2. Open "SampleScene" scene3. In Hierarchy select "Par... Read more
Particle System set to Ring Buffer Mode "Pause" or "Loop" leave particle...
How to reproduce:1. Open attached project (Bug.zip)2. Enter Play Mode3. Rotate Camera to the sky4. Stop Particles5. See that the Par... Read more
[Shuriken] Editor crashes on resetting Particle system properties via co...
Editor crashes on resetting Particle system properties via cogwheel. Steps to reproduce:1. Create a new project.2. Right-click in Hi... Read more
Particle System is stuttering in the editor when using Custom Data with ...
How to reproduce:1. Create a new URP project2. Unzip "1365360_particle_system_playback_stepping_issue" in Projects Asset folder3. Se... Read more
Line Renderer's 'Simplify Preview' does not update the line until the mo...
How to reproduce:1. Create a new Unity project2. Create a new Effects > Line in the Scene3. In the Inspector click the + button a... Read more
The Key does not add in the Trail Renderer when adding from Right-Click ...
How to reproduce:1. Open "SampleScene" Scene in the attached "repro1179947.zip" Project2. Click on "Main Camera" GameObject3. Right-... Read more
Material isn't assigned back on Particle Trails when disabling and enabl...
Reproduction steps:1. Open the attached project "trail_sample.zip"2. Open the "SampleScene" Scene3. Select "Particle" GameObject fro... Read more
Frame Debugger breaks Editor windows when cycling through drawcalls with...
How to reproduce:1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene2. Check that the 'Dynamic Batching' op... Read more
[GPU Instancing] Extra mesh particles are being spawned when using GPU i...
Repro steps:1. Open SampleScene from the attached project.2. Ensure that GPU instancing is enabled on the particle system3. Simulate... Read more
[GPU Instancing] Sort Mode does not work for GPU instanced meshes
Repro steps:1. Open SampleScene from the attached project2. Simulate the particle system (it will play 3 quick bursts)3. Confirm GPU... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument