Search Issue Tracker
Console throws IndexOutOfRangeException when editing Curves after deleti...
To reproduce: 1. Download attached project “CurveTonsyt.zip" and open in Unity 2. Open "SampleScene" scene 3. In Hierarchy select "... Read more
Particle System set to Ring Buffer Mode "Pause" or "Loop" leave particle...
How to reproduce: 1. Open attached project (Bug.zip) 2. Enter Play Mode 3. Rotate Camera to the sky 4. Stop Particles 5. See that th... Read more
[Shuriken] Editor crashes on resetting Particle system properties via co...
Editor crashes on resetting Particle system properties via cogwheel. Steps to reproduce: 1. Create a new project. 2. Right-click in... Read more
Particle System is stuttering in the editor when using Custom Data with ...
How to reproduce: 1. Create a new URP project 2. Unzip "1365360_particle_system_playback_stepping_issue" in Projects Asset folder 3.... Read more
Line Renderer's 'Simplify Preview' does not update the line until the mo...
How to reproduce: 1. Create a new Unity project 2. Create a new Effects > Line in the Scene 3. In the Inspector click the + button a... Read more
The Key does not add in the Trail Renderer when adding from Right-Click ...
How to reproduce: 1. Open "SampleScene" Scene in the attached "repro1179947.zip" Project 2. Click on "Main Camera" GameObject 3. Rig... Read more
Material isn't assigned back on Particle Trails when disabling and enabl...
Reproduction steps: 1. Open the attached project "trail_sample.zip" 2. Open the "SampleScene" Scene 3. Select "Particle" GameObject ... Read more
Frame Debugger breaks Editor windows when cycling through drawcalls with...
How to reproduce: 1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene 2. Check that the 'Dynamic Batching' ... Read more
[GPU Instancing] Extra mesh particles are being spawned when using GPU i...
Repro steps: 1. Open SampleScene from the attached project. 2. Ensure that GPU instancing is enabled on the particle system 3. Simul... Read more
[GPU Instancing] Sort Mode does not work for GPU instanced meshes
Repro steps: 1. Open SampleScene from the attached project 2. Simulate the particle system (it will play 3 quick bursts) 3. Confirm ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph