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gParticleSystemTRSInterest|gParticleSystemScaleInterest not cleaned up p...
1) Create a new project and import the Unity Tower Defense Template from the asset store.2) Load the MainMenu scene and press play.3... Read more
Some particles fail to collide with the object when spawning a lot of pa...
How to reproduce:1. Open attached project ("repro_case_1082981.zip")2. Press Play3. With your mouse in the Game View direct particle... Read more
[Renderer] Dragging around the scene view while the game view is open pr...
Repro steps:- Open the 09_Collisions scene from the FTP project- Enter play mode- With the Scene and Game view side-by-side, drag th... Read more
[Shuriken] Unity Crashes when triggering a Null Subemitter
Reproduction steps:1. Open user attached project2. Open "Assets\Scenes\SampleScene"3. Press Play Expected result: A Null Reference E... Read more
Two Particle systems are not synchronized when the second Particle Syste...
How to reproduce:1. Open the user-attached project “FireParticleSystemBug”2. Open the “FireCantIdentical” scene3. Enter the Play Mod... Read more
ParticleSystemRenderer appears when ParticleSystem component is removed ...
Steps:1. Add "GameObject -> Effects -> Particle System" and make a prefab out of it2. Select ParticleSystem prefab instance3. ... Read more
[URP]Particles are not stretched according relative to Camera when Parti...
Steps to reproduce:1. Open the user's attached project "StretchedParticleBug.zip"2. Enter Play mode Expected results: Particles woul... Read more
[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when ...
Steps to reproduce:1. Switch to the android platfrom2. Open ParticleTest.unity3. Select the particle system4. Play the system Expect... Read more
Particle system doesn't emit if parent object is not moving
To reproduce:1. Open users attached project "ParticlesDemo.zip"2. Enter Play mode3. Observe as "Parent" game object with Animator co... Read more
Particle System is emitting sliced sprites inaccurately when Renderer Ma...
How to reproduce:1. Download, extract and open the attached project (1095741repro.zip)2. Open 'repro' scene3. Click on the Particle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
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- Launch screen image exceeds the screen bounds on IPad when building for iOS
- Meshes created via InstantiateAsync render at the spawn position when GPU Resident Drawer is enabled