Search Issue Tracker
Fixed
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2020.1
2020.2
2020.2.0f1
2021.1
Issue ID
1302527
Regression
No
[URP]Particles are not stretched according relative to Camera when Particle System Render Mode is set to Stretched Billboard
Steps to reproduce:
1. Open the user's attached project "StretchedParticleBug.zip"
2. Enter Play mode
Expected results: Particles would fallow the camera movement (Up and down)
Actual results: Particles fly around randomly
Reproducible with: 2019.4.17f1(7.3.1), 2020.1.17f1(9.0.0-preview.14), 2020.2.2f1(10.2.2), 2021.1.0b1(10.2.2)
Note: There are two videos attached in the edit field. The video with red particles is the expected results and the yellow particles show actual results
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
Add comment