Search Issue Tracker
Fixed
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2020.1
2020.2
2020.2.0f1
2021.1
Issue ID
1302527
Regression
No
[URP]Particles are not stretched according relative to Camera when Particle System Render Mode is set to Stretched Billboard
Steps to reproduce:
1. Open the user's attached project "StretchedParticleBug.zip"
2. Enter Play mode
Expected results: Particles would fallow the camera movement (Up and down)
Actual results: Particles fly around randomly
Reproducible with: 2019.4.17f1(7.3.1), 2020.1.17f1(9.0.0-preview.14), 2020.2.2f1(10.2.2), 2021.1.0b1(10.2.2)
Note: There are two videos attached in the edit field. The video with red particles is the expected results and the yellow particles show actual results
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
Add comment