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[VFX Graph] SpawnIndex values are wrong with Instancing On and several V...
Steps to reproduce: 1. Open an HDRP project 2. Import the provided Unity package 3. Open the scene named _VFXG_Spawnindex_instancing... Read more
Trail Renderer visual doesn't match the positions of vertices when they ...
Reproduction steps:1. Open the attached “TrailOffsetTest.zip” project2. Open the “SampleScene” scene3. Enter the Play mode4. In the ... Read more
VFX Graph - Parameters not kept when Spawn or Delay mode are changed
Steps to reproduce: 1. Create a vfx graph or use VFX Graph Learning Templates 2. Open the VFX graph 3. Set some count in the Spawn s... Read more
Particles are not visible due to depth value range calculation differenc...
Reproduction steps:1. Open the attached “UrpParticleShaderBug” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter th... Read more
Crash on block_merge_next when moving a GameObject with a specific Parti...
How to reproduce:1. Open the attached "ParticleCrashRepro" project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “... Read more
Visual Effect with Single Burst Spawn System stops playing when an Addit...
Reproduction steps:1. Open the “ReproProject“ project2. Enter Play Mode3. Observe the Game View Expected result: There are 2 Visual ... Read more
[VFX] Sticky notes can be difficult to resize
Steps to reproduce:1. Create a new Visual Effect2. Add a sticky note3. Depending on where the sticky note is in the graph, resizing ... Read more
Sampling a texture using an HLSL file throws shader errors and the code ...
Steps to reproduce: Open the attached package Open the New VFX.vfx Open TexCodeEditor and TexShaderFile and notice that the code is ... Read more
The Capacity field in the “Particle System Info“ is not updated when cha...
How to reproduce:1. Open the “IN-78222_repro“ project2. In the Project window double-click the “test_VFX“ asset3. In the Hierarchy s... Read more
[VFXG] Setting an exposed texture to none assigns a random texture
Steps to reproduce: 1. Import the attached package 2. Open Test-Mesh Instancing Scene 3. In the Hierarchy, select any Mesh Count 4. ... Read more
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